2012 Update: A Smooth Start for Learning
August 1, 2012
What if your students could type using all ten fingers fluently within 15 minutes? Now, it’s possible with our latest 2012 Update!
For many students, learning touch typing can be a frustrating task. It’s no wonder, considering there are so many new things to learn at the same time; using all ten fingers, new finger movements, the idea of home keys, learning letter positions and typing without looking at the keyboard.
In this year’s update, we’re helping students master these important skills by adding a new ‘Getting Started’ section.
With a new interactive introduction and the one-of-a-kind StarKeys drill, Typing Master provides a fresh and inspiring start for students learning to touch type. Read on to learn more!
Interactive Introduction: Discover the Secrets of Touch Typing
“3 Typing Challenges” – That’s what we call our new interactive and highly visual introduction to touch typing.
This introduction reveals the secrets of touch typing in just five minutes, making it a perfect starting point for the keyboarding course. As the name suggests, it also provides small tasks to help students begin using touch typing techniques immediately.
After completing the introduction, students will become familiar with the basics of touch typing and are ready for the StarKeys drill.
StarKeys – Let’s Get All Fingers Moving
The main idea is to first get students used to using all ten fingers through game play. With this method, there’s no need to remember the location of letters just yet. As students become fluent with the new movements, learning to touch type is fun, easy and efficient.
We put this game-like drill to the test in a real teaching situation and it worked like magic! After just ten minutes of playing, students were clearly focused on keeping their fingers on the home key row and pressing keys with all ten fingers – and keeping their eyes on the monitor instead of peeking!
After about 30 minutes the students were showing great progress as new finger movements were already getting stored to their muscle memory. And, they really seemed to be having fun!
After first working with the StarKeys drill, moving on to the keyboarding course will feel much easier and the learning goals will become even more accessible to students.
Now, as students begin learning the letter locations, they can simply attach those familiar finger movements to new keys. Thanks to the smoother learning curve, students will maintain their motivation and learning touch typing becomes a breeze.
Usage Tips for StarKeys
- StarKeys has three different game modes: Star-It-Easy is an introductory mode, Star Bursts focuses on fluency and Star Escape is suitable for fast playing with extra challenges.
- You can encourage each student to find the most suitable game mode for their skill level and replay it several times to push up their score. This provides the best learning results.
- StarKeys encourages pressing the correct keys: if too many mistakes are made, the level ends.
- We recommend spending 15-30 minutes with StarKeys after completing the interactive introduction and before starting the keyboarding course.
- StarKeys can also be used as a warm-up drill in the beginning of the 2nd and 3rd lessons for 5-15 minutes.
- It is not recommended to use StarKeys after the first lessons. It will confuse the learning process as it is not based on the location of the letters.
Other Features – New Test Texts and Getting Started Guide
Per customer request we have added 10 new test texts that use only letters and basic punctuation. These tests exclude all special punctuation. These are an excellent option for measuring basic typing skills either as a pre-test or as the final test of the basic course.
We have also added a two page Getting Started Guide for those teachers who haven’t previously used TypingMaster Online. It contains a simple checklist of tasks that you can complete to make the teaching experience smooth, right from the first lesson.